ADVENTURE GO WHITEPAPER
  • Overview
  • Getting Started
  • Game-Fi Elements (Seek Mode)
    • Game Modes
    • Watch
    • Runes and Sockets
    • Watch Minting
  • Game-Fi Systems (Seek Mode)
    • Treasure Box
    • Generation of Treasure Box
      • Token Cap
    • Unlocking Treasure Box
    • Reward from Treasure Box
  • Game-Fi Elements (Move Mode)
    • Game Modes
    • Shoes
    • Runes and Sockets
    • Shoe Minting
  • Game-Fi Systems (Move Mode)
    • Productivity
    • Token Cap
    • Earning Mechanics
  • Game-Fi Systems (General)
    • Quest System*
    • Achievement System*
    • The Heritage of the World
    • Anti-Cheating/Abusing System
    • Tax and Fee System
  • Genesis NFT
  • Social-Fi Systems (General)*
  • Land System
  • Adventurer Training Arena
  • Other Systems
    • Inventory System
    • Notification System
    • Activation Code System
  • Marketplace
  • Tokenomic
    • ABE (Abeona)
    • ADO (Adiona)
  • Governance & Ecosystem Fund
    • Team's Profit
    • Donations
    • Voting Power
    • Ecosystem Funds (Treasury)*
  • Decentralized Wallet*
  • Privacy
  • Security*
  • Change Log
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  1. Game-Fi Systems (Move Mode)

Productivity

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Last updated 2 years ago

ADVENTURE GO gives users the freedom in MOVE mode to earn with no time limit, however, Productivity diminishes along with time according to the following formula:

where

where

Special conditions:

  1. Productivity is always equal to 1x for the first hour

  2. The lower limit of productivity is capped at 0.1x

  3. Productivity resets at 00:00 in the local timezone (unchangeable).

The Productivity curve is shown below:

Productivity is influenced by the mobility of the main Shoe and the number of Shoes. An example of how Productivity can be influenced is shown below when Mobility is 102 and Shoe Quantity is 15.

Figure: Base Productivity
Figure: Productivity Example - Mobility=15 and Shoe Quantity=15