Shoe Minting
Shoe Minting Event (SME) is when users use two (2) Shoes they own as a blueprint to “breed”, producing a Shoebox in the process. For reference, the two (2) Shoes will be called Vintages (Parents). Both Vintages need to be in the user’s possession (not under lease) and have full durability to begin a BME.
Users can then select a Shoe, by heading to the Mint tab, choosing the Shoeto “breed” with, and pressing Mint to proceed. The user will instantly receive a Shoebox that can be opened immediately. Users can perform a maximum of 7 BMEs per Shoe. The higher the BME count a Shoehas, the more ABE/ADO it will cost.
Shoe-Minting costs for each Vintage are calculated separately and added together for the final Minting cost. Shoe-Minting has a 48-hour cool down for both Vintages – Shoes can still be used for MOVE mode.
Table: Shoe Minting Costs
Quality
Bronze
Silver
Gold
Platinum
Diamond
Legendary
Ancient Legendary
Bronze
200
500
1100
2100
3600
5100
N/A
Silver
500
800
1400
2400
3900
5400
N/A
Gold
1100
1400
2000
3000
4500
6000
N/A
Platinum
2100
2400
3000
4000
5500
7000
N/A
Diamond
3600
3900
4500
5500
7000
8500
N/A
Legendary
5100
5400
6000
7000
8500
10000
N/A
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
NOTE: Ancient Legendary Non-Fungible Token (NFT) cannot be minted.
NOTE: Each minting event requires a minting Consumable Rune.
Table: Minting Cost vs Mint Count
Mint Count
1/7
2/7
3/7
4/7
5/7
6/7
7/7
Cost
1x
1x
1.5x
2x
2.5x
3x
3.5x
The first two (2) Shoe-Minting costs the same. Shoe-Minting has a chance to drop one extra Shoebox. The higher the Mint count, the higher the chance to drop multiple Shoeboxes. The cost of Shoe-Minting will be changed from time to time to balance the supply and demand of both ABE and ADO. Shoebox Quality is determined by the Vintage Shoes Quality.
Table: Shoebox Quality Determination
Bronze Shoebox
Silver Shoebox
Gold Shoebox
Platinum Shoebox
Diamond Shoebox
Legendary Shoebox
Ancient Legendary Shoebox
Bronze
Bronze
100%
0%
0%
0%
0%
0%
N/A
Bronze
Silver
50%
49%
1%
0%
0%
0%
N/A
Bronze
Gold
55%
0%
44%
1%
0%
0%
N/A
Bronze
Platinum
60%
0%
0%
39%
1%
0%
N/A
Bronze
Diamond
65%
0%
0%
0%
34%
1%
N/A
Bronze
Legendary
70%
0%
0%
0%
0%
30%
N/A
Bronze
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Silver
Silver
0%
98%
2%
0%
0%
0%
N/A
Silver
Gold
0%
50%
49%
1%
0%
0%
N/A
Silver
Platinum
0%
55%
0%
44%
1%
0%
N/A
Silver
Diamond
0%
60%
0%
0%
39%
1%
N/A
Silver
Legendary
0%
65%
0%
0%
0%
35%
N/A
Silver
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Gold
Gold
0%
0%
98%
2%
0%
0%
N/A
Gold
Platinum
0%
0%
50%
49%
1%
0%
N/A
Gold
Diamond
0%
0%
55%
0%
44%
1%
N/A
Gold
Legendary
0%
0%
60%
0%
0%
40%
N/A
Gold
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Platinum
Platinum
0%
0%
0%
98%
2%
0%
N/A
Platinum
Diamond
0%
0%
0%
50%
49%
1%
N/A
Platinum
Legendary
0%
0%
0%
55%
0%
45%
N/A
Platinum
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Diamond
Diamond
0%
0%
0%
0%
98%
2%
N/A
Diamond
Legendary
0%
0%
0%
0%
50%
50%
N/A
Diamond
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Legendary
Legendary
0%
0%
0%
0%
0%
100%
N/A
Legendary
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Ancient Legendary
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Users will get a new Shoe once they open the Shoebox, with the Shoe Quality determined by the Shoebox Quality.
Table: Shoe Quality Determination
Shoebox Quality
Bronze Shoe
Silver Shoe
Gold Shoe
Platinum Shoe
Diamond Shoe
Legendary Shoe
Ancient Legendary Shoe
Bronze
97%
3%
0%
0%
0%
0%
N/A
Silver
25%
73%
2%
0%
0%
0%
N/A
Gold
0%
27%
71%
2%
0%
0%
N/A
Platinum
0%
0%
30%
68%
2%
0%
N/A
Diamond
0%
0%
0%
33%
66%
1%
N/A
Legendary
0%
0%
0%
0%
35%
65%
N/A
Ancient Legendary
N/A
N/A
N/A
N/A
N/A
N/A
N/A
The new Shoe type is determined by the two Vintage Shoe types.
Table: Shoe Type Determination
Vintage 1 Type
Vintage 2 Type
Walker%
Weather%
Hiker%
Flyer%
Walker
Walker
85%
5%
5%
5%
Walker
Weather
45%
45%
5%
5%
Walker
Hiker
45%
5%
45%
5%
Walker
Flyer
45%
5%
5%
45%
Weather
Weather
5%
85%
5%
5%
Weather
Hiker
5%
45%
45%
5%
Weather
Flyer
5%
45%
5%
45%
Hiker
Hiker
5%
5%
85%
5%
Hiker
Flyer
5%
5%
45%
45%
Flyer
Flyer
5%
5%
5%
85%
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