Shoes
Shoe Attributes
Efficiency Attribute - In conjunction with Mobility, determines token earnings. Higher Efficiency will result in better token earnings per unit of time
Luck Attribute - Determines the frequency and quality of rewards
Mobility Attribute - In conjunction with Efficiency, determines the rate of decay over twenty-four (24) hours which resets at midnight. Higher Mobility will flatten the Productivity decaying curve which allows users to have longer Productivity time while in MOVE mode.
Toughness Attribute – Determines how much repair and maintenance is required.
Attribute Cap
Efficiency: 1000
Luck: 1000
Mobility: 300
Toughness: 1000.
The higher the Shoes level or quality, the higher the repair cost. Durability is a Shoes “Stamina” bar. As a user moves, Durability will decrease. Shoes receive a “worn-out” penalty at the following two (2) Durability touchpoints:
50% Durability, the Shoe Efficiency drops to 90%
20% Durability, the Shoe Efficiency drops to 10%.
Shoe Types
Table: Shoe Types
Name
Optimal Speed (km/h)
Special Effect
Base Return at Optimal Speed
Walker
1-10
-
4 ABE per 5mins spent
Weather
1-10
+Base on non-sunny weather
4-6 ABE per 5mins spent
Hiker
1-8
+Base on elevation
4-6 ABE per 5mins spent
Flyer
10-20
-
3 ABE per 5mins spent
Users’ base ABE return is not static, the following factors cause it to fluctuate:
Shoe Efficiency - Low Durability affects Efficiency
ShoeProductivity - Base productivity diminishes over a twenty-four (24) hour period
GPS Signal - Users will earn less if the Global Positioning System (GPS) signal is poor
Mobile Data Signal Strength and Stability – If data signal is choppy, it could also reduce earnings
Randomization.
Information on ADO Return rates will be provided in future updates.
Shoe Quality
There are five (5) Shoe qualities. When a Shoe is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Shoe quality. As such, even Shoe of the same quality may have vastly different Attribute distributions.
Table: ShoeQuality
Quality
Min. Attribute
Max. Attribute
Special Effect
Bronze
1
10
-
Silver
8
18
-
Gold
15
35
+ 1 Socket
Platinum
28
63
+ 2 Sockets
Diamond
50
112
+ 3 Sockets
Legendary
78
150
+ 4 Sockets/TBD
Ancient Legendary
100
200
+ 4 Sockets/TBD
Shoe Levels
Users can level up their Shoes by burning ABE (or ADO for Legendary/A.Legendary). Each level up takes a fixed time to complete, which increases along with the amount of ABE required according to the Shoe level. The time to level up can be reduced by burning ABE earnings. In addition, ABE and ABE and ADO are required to level up a Shoe to Levels 29 and 30. Upon leveling up, users will attain 4 - 12 additional Attribute points to assign according to their Shoe quality.
Table: Shoe Levels
Quality
Attribute Point/Level up
Bronze
2
Silver
4
Gold
6
Platinum
8
Diamond
10
Legendary
14
Ancient Legendary
18
Additional perks will be unlocked upon reaching certain level milestones.
Table: Shoe Additional Perks
Milestone
Triggered Event
Level 5
Shoe-Minting
Level 10
Unlock Socket 1
Level 15
Unlock Socket 2 (Gold+)
Level 20
Unlock Socket 3 (Platinum+)
Level 25
Unlock Socket 4 (Diamond+)
Level 30
Unlock Legendary Socket (Legendary/A.Legendary only)
Level 30
Unlock ADO earning
Shoe Customization
At Level 30, users have the option of burning ABE/ADO/NFT to customize their Shoes, including but not limited to - name changing, skin changing, adding a quote, adding extra Attribute points, etc. More details about customization will be released soon.
Co-Branded Sportswear
Adventure Go works with top sportswear brands to release co-branded NFTs.
Genesis Shoe
Genesis Shoes are Shoes #1 – 10,000, which have benefits of social ranking and other perks being developed.
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