Shoes

Shoe Attributes

  1. Efficiency Attribute - In conjunction with Mobility, determines token earnings. Higher Efficiency will result in better token earnings per unit of time

  2. Luck Attribute - Determines the frequency and quality of rewards

  3. Mobility Attribute - In conjunction with Efficiency, determines the rate of decay over twenty-four (24) hours which resets at midnight. Higher Mobility will flatten the Productivity decaying curve which allows users to have longer Productivity time while in MOVE mode.

  4. Toughness Attribute – Determines how much repair and maintenance is required.

Attribute Cap

  1. Efficiency: 1000

  2. Luck: 1000

  3. Mobility: 300

  4. Toughness: 1000.

The higher the Shoes level or quality, the higher the repair cost. Durability is a Shoes “Stamina” bar. As a user moves, Durability will decrease. Shoes receive a “worn-out” penalty at the following two (2) Durability touchpoints:

  1. 50% Durability, the Shoe Efficiency drops to 90%

  2. 20% Durability, the Shoe Efficiency drops to 10%.

Shoe Types

Table: Shoe Types

Name

Optimal Speed (km/h)

Special Effect

Base Return at Optimal Speed

Walker

1-10

-

4 ABE per 5mins spent

Weather

1-10

+Base on non-sunny weather

4-6 ABE per 5mins spent

Hiker

1-8

+Base on elevation

4-6 ABE per 5mins spent

Flyer

10-20

-

3 ABE per 5mins spent

Users’ base ABE return is not static, the following factors cause it to fluctuate:

  1. Shoe Efficiency - Low Durability affects Efficiency

  2. ShoeProductivity - Base productivity diminishes over a twenty-four (24) hour period

  3. GPS Signal - Users will earn less if the Global Positioning System (GPS) signal is poor

  4. Mobile Data Signal Strength and Stability – If data signal is choppy, it could also reduce earnings

  5. Randomization.

Information on ADO Return rates will be provided in future updates.

Shoe Quality

There are five (5) Shoe qualities. When a Shoe is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Shoe quality. As such, even Shoe of the same quality may have vastly different Attribute distributions.

Table: ShoeQuality

Quality

Min. Attribute

Max. Attribute

Special Effect

Bronze

1

10

-

Silver

8

18

-

Gold

15

35

+ 1 Socket

Platinum

28

63

+ 2 Sockets

Diamond

50

112

+ 3 Sockets

Legendary

78

150

+ 4 Sockets/TBD

Ancient Legendary

100

200

+ 4 Sockets/TBD

Shoe Levels

Users can level up their Shoes by burning ABE (or ADO for Legendary/A.Legendary). Each level up takes a fixed time to complete, which increases along with the amount of ABE required according to the Shoe level. The time to level up can be reduced by burning ABE earnings. In addition, ABE and ABE and ADO are required to level up a Shoe to Levels 29 and 30. Upon leveling up, users will attain 4 - 12 additional Attribute points to assign according to their Shoe quality.

Table: Shoe Levels

Quality

Attribute Point/Level up

Bronze

2

Silver

4

Gold

6

Platinum

8

Diamond

10

Legendary

14

Ancient Legendary

18

Additional perks will be unlocked upon reaching certain level milestones.

Table: Shoe Additional Perks

Milestone

Triggered Event

Level 5

Shoe-Minting

Level 10

Unlock Socket 1

Level 15

Unlock Socket 2 (Gold+)

Level 20

Unlock Socket 3 (Platinum+)

Level 25

Unlock Socket 4 (Diamond+)

Level 30

Unlock Legendary Socket (Legendary/A.Legendary only)

Level 30

Unlock ADO earning

Shoe Customization

At Level 30, users have the option of burning ABE/ADO/NFT to customize their Shoes, including but not limited to - name changing, skin changing, adding a quote, adding extra Attribute points, etc. More details about customization will be released soon.

Co-Branded Sportswear

Adventure Go works with top sportswear brands to release co-branded NFTs.

Genesis Shoe

Genesis Shoes are Shoes #1 – 10,000, which have benefits of social ranking and other perks being developed.

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